Jul 10, 2010, 10:26 AM // 10:26
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#1
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Frost Gate Guardian
Join Date: May 2008
Profession: E/Mo
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Battle at Lion's Arch, WTH
A'net really did it this time!
This is so ridiculously difficult that it's daft....
If they're gonna make something this tricky they might at least let us have a party of 8 w. lvl 20 hench, otherwise this is just a joke!
1. Groups that appear w. 3 bosses in them (wth!).
2. Completely underpowered NPC's as help (these get wiped in about .01 secs).
3. Groups of ca 10 eles w. Unsteady, MS, Savannah and seemlingy 0.5 sec recharge on these skills.
4. Monster skills to which we have absolutely no equivalent (i.e. Spectral agony). And no, Pain Inverter is not the answer on groups of foes using this :/.
Addiontally PUGing on things like this is often more of a pain than H/H tbh.
If this is an effort from A'net to get us to do more stuff in groups, the point has been missed somewhere.
Well, if that's a taste of GW2, or what's to come, count me out!
Rant over and out
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Jul 10, 2010, 11:16 AM // 11:16
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#2
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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It's basically Thunderhead Keep vol.2.
Back to early Prophecies I've failed this mission 30 times with people
Mostly because everybody played on his own, rather than like a team ...
Now you have heroes and OPed PvE skills, as well as PvX builds.
After 5 years, there is no excuse for failing this mission except for lag/personal inadequacy to play GW.
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Jul 10, 2010, 11:22 AM // 11:22
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#3
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Trinity of the Ascended [ToA]
Profession: W/
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I've only done this once, H/H with a guildy.
And I'm not going to lie, I found it fun more than anything.
It wasn't difficult, it was just long... And it wasn't long in the boring sense.
Overall, it was a very enjoyable quest and I can't wait to do it on the rest of my characters!
The quest doesn't hold a 'Masters' tag for no reason, team up with a guildy or friend and you'll be fine! Go nuts, get yourself a nice new weapon!
Niz
Last edited by hallucinogenic; Jul 10, 2010 at 11:52 AM // 11:52..
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Jul 10, 2010, 11:25 AM // 11:25
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#4
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I agree with hallucinogenic. This was a great time. You are resurrected if you die, so where is the stress. Just bring lots of Honeycombs for group dp removal.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Jul 10, 2010, 11:26 AM // 11:26
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#5
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Lion's Arch Merchant
Join Date: May 2008
Profession: W/P
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did it 3 times with 3 chars ....with real ppl,was very easy and fun ,i dunno why ppl still QQ about how hard is this quest...i am just saying
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Jul 10, 2010, 11:44 AM // 11:44
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#6
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I tried it once with H/H and made it through all the White Mantle before getting ripped by the Mursaat.
I did it with a PUG, one that was co-ordinated and worked out our builds and strategy before starting and we whupped the snot out of everything they threw at us. A little defense goes a long way.
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Jul 10, 2010, 12:01 PM // 12:01
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#7
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Desert Nomad
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The problem with this mission is that it's not really "challenging", it's just the frustrating type of challenge that ANet seems to love so much.
Encounters are not well thought out, you're just flooded with spawns from the front gate. Enemies are not any smarter either, they are just (ridicolously) numerous and often hard-hitting if you're not prepared enough.
A textbook example of quantity over quality, you don't really need any strategy to clear the mission, you just have to hit them harder as you can't overcome them in number.
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Jul 10, 2010, 12:02 PM // 12:02
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#8
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Frost Gate Guardian
Join Date: Jun 2007
Guild: None worth mentioning
Profession: P/
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MoP nuker, SoS, UA hero monk, 100b Warrior, Imbagon, Splinter Barrage Ranger in my team. Great laugh, it's just a pity i cant redo it all again in HM.
It's not hard at all. Intense? Yes. Very much so, a great addition to GW.
I just find it hard to understand why some people insist on complaining about possibly the best free addition to the game ever.
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Jul 10, 2010, 12:16 PM // 12:16
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#9
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Frost Gate Guardian
Join Date: May 2008
Profession: E/Mo
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I'm not complaining about the quest itself.
What I find bafflig is that they put this in an area where a max crew is 6. You're bound to get raped w. a 6 team at one point or another w. sooooo many foes. (Specially where the hench r lvl 10, gotta laugh yer sox off)
I don't really think I'm being unrealistic either. I've done lots of DoA, UW etc.
Gonna see if a guildy or ally can help....
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Jul 10, 2010, 12:30 PM // 12:30
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#10
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Lion's Arch Merchant
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I've had no real difficulties with a PuG consisting of a Mo, a resto Rt, a Panic Me, a D with SY! and me as a SF E. Biggest problem was the lag, but it's apparently fixed, and we didn't wipe.
People are still doing the quest so you shouldn't have a problem finding a decent team.
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Jul 10, 2010, 12:38 PM // 12:38
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#11
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Academy Page
Join Date: Oct 2009
Guild: IGN: Waar Kijk Je Naar
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I found it quite easy with 2 monks, 1 MM, 1 SoS rit and 2 SH eles. I had expected more from the Masters ''tag''.
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Jul 10, 2010, 12:39 PM // 12:39
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#12
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Jungle Guide
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It's only hard because we're given literally no ai to work with (cough 6 heroes please) and most pugs suck. Like seriously suck. 'Hai I'm infuse',' Why are you spamming Sf then?'.
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Jul 10, 2010, 12:40 PM // 12:40
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#13
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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I've tried 3-4 times now with different setups and I have no problems whatsoever until the large group with mursaat comes, then I start wiping fast again and again.
Do you guys use consumables because I have a hard time seeing how it's doable without.
--
Oh well somehow I managed to get it done mind you with 60% the entire last part and two crappy level 10 henchmen
Quote:
Originally Posted by AmbientMelody
personal inadequacy to play GW.
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Arrogant much?
Quote:
Originally Posted by vader
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Not that simple.
Last edited by majoho; Jul 10, 2010 at 01:33 PM // 13:33..
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Jul 10, 2010, 12:45 PM // 12:45
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#14
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Lion's Arch Merchant
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I thought it was consistent with other quests marked with the Masters difficulty with the exception of the amount of mobs. It is for sure one you will need to do with a PUG or Guild. I tried once with H/H and go to the last boss and was just overwhelmed as essentially your party becomes 4 as the henchmen are terrible.
Tried it with a PUG and we passed pretty easily. As was said earlier I think it might be one of the best free updates the games has seen and I was very happy with it. I also like the fact that once you are done you have access to the crafters and unique weapons rather than having to go through it again and you still have access to the bounties. I really don't see what the complaints are about.
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Jul 10, 2010, 01:05 PM // 13:05
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#15
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Academy Page
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I've done it twice. The first time I was using my Necro (SS) and was with two very good Monks, a couple of Warriors and an SoS Ranger. The second time I used my Rit (SoS) and was with a Warrior, MM, Nuker, Splinter Barrage Ranger and a Monk. My Rit died once towards the end, but aside from that it was pretty easy, but definitely fun.
I'm looking forward to whatever comes next ^.^
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Jul 10, 2010, 01:05 PM // 13:05
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#16
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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This is one of the most fun times I've ever had in Guild Wars. The difficulty is just right, it feels epic, and it's overall a lot of fun.
Don't whine about it. It's meant to be difficult..
edit - my team was SS necro/SoS Rit/AotL nec/Defy warrior/Panic Mes/ME ON MONK.
The key is that everyone has to actually be useful.
Last edited by Snow Bunny; Jul 10, 2010 at 01:08 PM // 13:08..
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Jul 10, 2010, 01:07 PM // 13:07
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#17
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: We Bought Plan C On [Ebay]
Profession: W/E
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Quote:
Originally Posted by Gill Halendt
The problem with this mission is that it's not really "challenging", it's just the frustrating type of challenge that ANet seems to love so much.
Encounters are not well thought out, you're just flooded with spawns from the front gate. Enemies are not any smarter either, they are just (ridicolously) numerous and often hard-hitting if you're not prepared enough.
A textbook example of quantity over quality, you don't really need any strategy to clear the mission, you just have to hit them harder as you can't overcome them in number.
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What's quality? interrupts? Degen? knocklocks? I'm pretty sure that'd send everyone QQ'ing. Theres no such thing as quaility in pve.
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Jul 10, 2010, 01:18 PM // 13:18
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#18
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Anyone did it on their Sin yet? I got a feeling because of the large damage dealing mobs a dagger sin or a scythe sin isn't the way to go here.
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Jul 10, 2010, 01:30 PM // 13:30
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Profession: P/W
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Jul 10, 2010, 01:38 PM // 13:38
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#20
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Lion's Arch Merchant
Join Date: May 2005
Profession: P/W
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done it h/h with defy warrior, whirlwind and splinter weapon with sos rit, healers boon monk and olias discord mm was good fun!
look if people have done it! then it is possible! for gods sake stop complaining like the people did which got thunders keep nerfed and turned into a bloody bore!
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